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BrightBow

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Everything posted by BrightBow

  1. I wonder how that would look like when performed on more difficult terrain.
  2. I suppose that could be possible. But I tried to beat the "Kill 20 Revenants at the Novis Cemetery" quest by killing Revenants at the Mountain Graveyard (since the former stop spawning after Part 2). And that did not work. So I think that when the game says to kill 20 bandits at the Thief Shrine, it is specifically coded to only take the bandits at the Thief Shrine into account.
  3. That thought didn't occur to me. But I did rename the Ladyblade into Lady Sword and the Blessed Sword into Holy Sword. Although in the case of the latter I mainly did it because I needed more space to reference the upgrades in the name.
  4. Meanwhile on the Sonic twitter there is already a Bubsy/Sonic/Megaman crossover. Those modern social media guys waste no time. Come to think of it, that means that Megaman is now officially deader then Bubsy. ...shit.
  5. I know about the pie thief but who are the other Woolies? And to think that the poster boy of shitty Sonic clones gets a new game. This year just keeps getting crazier. Can't we at least get Jazz Jackrabbit back? Those games were actually good and are fondly remembered. Well, except for that weird GBA thing. Anyway, I'm not sure that memes are going to help Bubsy. I mean, does anyone even pretend to like the character and his game like people do with classics like Big Rigs?
  6. Playing through the game a second time currently, I feel rather confident in saying that Celica's side is just bad. Not as infuriating awful like Awakening and Fates but still pretty bad. Until Part 4 it essentially just feels like a sightseeing tour. Just a serious of random events with nothing to really connect them to a larger character arc or narrative. I get that Celica spends most of her time merely fighting bandits and pirates that don't matter in the large scale of things but Grieth's final line: "There’s gonna be…another me… There’s always…another…me… " definitely gives me the impression that they could have formed these parts of the game into a good story. But the biggest falling of that part of the story is that it fails to properly develop Celcia as a character. I mean, it starts out promising. Before she leaves, Nomah asks her if she wants to wait a little longer to listen to the bell that rings due to her father's dead, to which she responds that she will never see that guy as her father. But this is never really elaborated on. Why does she hate her father? What are her father's failing according to her? I mean, in her reunion with Alm at the end of the Part 2 he really pisses her off when he unknowingly insults her father, which causes her to aggressively defend him and throw accusations at Alm: Alm: Do you think I WANTED this fight? This all started because Lima IV went and angered the empire. If you wish to point fingers, point them at the ruler who failed his people. It’s his fault we’re in this mess. Celica: That’s not… Well, so what if it is? Maybe you should go become king if it’s such a damnably easy job! ... Celica: You’re awfully free with accusations for a boy with no idea what royalty entails! And now that you’re a “hero,” I imagine the throne is next on the list, is that it? So clearly she doesn't consider him to be a completely horrible person. Either way, this is never really followed up upon as far as I can tell. We have one scene where she basically says: "Fuck that guy!" And another where she almost literally says "Well, why don't you do better if it's that fucking easy?!" with nothing to really give context to those two very different reactions. I never really got a sense of why she does what she does. Like, what does royalty entail according to her? She does a lot of good on her journey but I never got the impression that she does this out of some sort of responsibility to protect her people or anything like that. Alm gets challenged a lot on his journey, which gives him good opportunities to show what makes him tick and why he fights on. But I don't see Celica getting moments like that. Like, when Grieth reveals that he knows that she is the princess of Zofia and sarcastically thanks her for letting the country decay into a place where men like him can thrive, she simply says "You may think yourself something fine… but your days as a predator are done." What's the point of giving Grieth this elaborate speech when Celica isn't affected by it in any way and gives such a shallow stock response? The Grieth part and those other little scenarios that make up Celica's journey feel utterly inconsequential, which includes Celica's character development. Which becomes a problem once Part 4 comes around. Her actions in that part are highly controversial to say the least and I find myself unable to defend them. Towards her friends' concerns, she merely responds aggressively, telling them that they don't know how she is feeling. And unfortunately I think that Celica leaves the audience just as much in the dark as she does her friends. To me it just ends up looking like she acts the way she does out of plot convenience. At the end of the day, the only thing I feel like I really know about Celica is that she likes Alm a lot. For everything else I'm left to guess. The addition of the Conrad part doesn't help either. The story makes Celica act like a dumbass just so that Conrad can look like a hero and save her. And the last thing Celica's story needed were more moments of plot-contrived idiocy like that. What makes the story's failure to develop Celica particular damning is that her entire journey is completely inconsequential. I mean, her whole mission was to find/save Mila. Which she failed to do. In the end her journey merely leads to her being captured and becoming a damsel for Alm to save. So with no real character arc or anything else to give her journey meaning, her story ends up just being a huge waste of time. Jedah could have just kidnapped Celica right at the beginning and the story would not have lost anything of value.
  7. Eyvel can absolutely get captured in the first few chapters. It's just that most of the soldiers in the prologue don't have the necessary BLD to capture her.
  8. That would not be a small retcon though. Without dragons becoming infertile, the entire Akaneia saga would not have happened because it was the dragon's unavoidable fate to become extinct that laid the entire foundation for the conflict between humans and dragons in that setting. And the decay of Duma and Mila in Gaiden for that matter. Even the new Echoes actually references this. Well, not directly the infertility part but that the dragon race is dying. This actually surprised me quite a bit considering that I already knew that the game was adding stuff to tie Gaiden to Awakening, like referencing the Mila Tree.
  9. Hey, if Nowi and Nah can exist despite Akanean dragons being infertile, then Priam can exist despite Ike being gay and never having been intimate with a woman. Seriously, Awakening doesn't even care about it's own setting. So the last thing one should do is to put any stakes in it's opinion on entirely different settings that it has no business referencing in the first place. Nevermind that even in the context of Awakening, Priam's status as canon is dubious at best, considering he is recruited in the same Spotpass maps that also revive Emmeryn among other things. Awakening being full of shit aside, Priam is only confirmed to be Ike's descendant. That does not have to mean that he is Priam's granddaddy. And even if Ike was, that would not prove that he wasn't gay or that he didn't get together with Soren or Ranulf. As you said, that means that Ike had a relationship with a woman at some point in his life. No more no less. Or maybe something entirely different happened. Maybe Priam was created by a mad alchemist using Ike's blood. The possibilities are endless.
  10. Camera control with the C-stick works fine. The problem is that this puts your thumb far away from the attack button. They should have put the attack command on one of the right shoulder buttons. They don't do anything else anyway, as far as I can tell.
  11. Just got fresh out of the dungeon. No reclassing back to villager but I did a lot of Dagon Filet farming to get all the weapon upgrades I wanted. Some characters probably got a level or two during that final descent. Alm - Lv.20 Hero - Falchion +1 (Made extensive use of the Killer Bow during earlier expeditions but didn't switch to a bow at any point during the final battle.) Forsyth - Lv. 14 Baron - Dracoshield (Ended up being death weight during the final battle. For that fight a good offensive turned out to be the best defense) Mathilda - Lv. 19 Gold Knight - Silver Lance +5 (The most powerful member of my team but didn't end up doing anything of note during the finale) Delthea - Lv.19 Priestess - Mage Ring Kliff - Lv.16 Sage - Mage Ring (Used May during earlier expeditions until I came to the realization that her massive attack power blinded me to the fact that Kliff was far better everywhere else, most notably he got a massive speed lead. Est - Lv. 16 Falcon Knight - Silver Lance +5 (Received a 1% critical hit at one point. Whatever her stats may say, the poor girl just got no luck. But she got her revenge by killing the boss with a critical of her own.) Catria - Lv. 18 Falcon Knight - Gradivus +1 Tatiana - Lv. 12 Saint - Angel Ring Silque - Lv. 13 Saint - Prayer Ring/Hexlock Shield Tobin - Lv. 15 Bow Knight - Parthia +1 (Also Killer Bow/Long Bow/Silver Bow during earlier descends. They all have great special abilities.) I died on the ninth floor during my first descend to the lower levels and barely survived for 3 turns against an encounter with 3 groups of enemies during my second descent (Every group had a dragon). So during my third descent I decided to be careful and immediately evacuated upon hitting the 10th floor. On my final descend I tried my hardest to avoid any fights until the 10th floor so that I wouldn't have any regrets should I fail. My strategy ended up being a rather unimpressive Parthia spam. To think that Tobin of all people ended up being the man of the hour. But otherwise I just wasn't able to maintain the pressure on the boss while keeping it's underlings at bay.
  12. But considering you can meet the Woodcutter later, I figured that giving him the Devil Axe would get a different outcome. That instead of crafting a Duma Carving, he might end up hurting himself or something like that. Using a cursed axe to chop trees can't be a good idea.
  13. Sin & Punishment: Successor of the Sky I enjoyed the first game on the Virtual Console but it was still a rather clunky game in a lot of ways, so I wasn't sure if the sequel was going to be worth more then the prize of an N64 Virtual Console game. Man, was I wrong. The controls of the game are nothing short of perfect. It feels like the Wii was made for this game. It's no doubt the finest action game you can find on that console.
  14. Step on his unprotected toes, trip him, bash his head against the floor and then choke him with his cape.
  15. Even so, those in power came into that position because of the electoral process working the way it does. They benefit from that system, so they are unlikely to change it.
  16. Those dragons were not Divine Dragons or Earth Dragons who are the two most powerful dragon tribes. The bodies of the mad dragons that are fought in Mystery of the Emblem do probably decay too, it's just that they would die long before their bodies look anything like Duma. As I sad, Earth Dragons were specifically stated to be difficult to kill due to their powerful life force, which is why the tribe got sealed instead. Medeus got slain at least twice without actually getting killed for real and he seems to think that he will survive the third time as well. I'm actually rather surprised just how well Gaiden connects to Mystery when it comes to this subject.
  17. Well, I'm sure it's just supposed to be decaying skin. Duma, in his original appearance, has what looks like wings, except they are entirely skeletal, as if only the bones were left. Even in his far more clean-locking remake design he looks rather... undead. Like, his wings are basically nothing but holes and his eye sockets seem to be empty. Well, at least his right eye. His left eye has it's lid permanently closed. Not that I'm saying that Duma is actually undead, just that he is too powerful to die from the deterioration of his mind and body alone. The Earth Dragons in particular were specifically stated to have such a powerful life force that killing them for good is almost impossible, hence why Medus came back from death twice. So it's no surprise that Duma, as a member of the equally powerful Divine Dragon tribe, would still be alive even after his skin and organs have turned into goo. But the members of the less powerful dragon tribes would probably be long dead before their bodies reach that state.
  18. They are one hell of an improvement. The actions of the previous 3DS villains can essentially only be explained by them seeing it as their life's goal to be hated by the main characters and the player as opposed to following any sort of bigger scheme. Which lead to such absurd situations like Iago and Garon constantly flipflopping between wanting to see Corrin suffer and wanting to see him death, to the point where Iago goes behind Garon's back to assassinate Corrin or Garon attacks his own freaking army. Their attempts to earn the player's ire are so shallow and desperate that it's impossible to actually hate them. Ferdinand and the others have a certain logic to their actions. Whether you consider them tragic villains or just entitled little shits, you can at least care about them since they don't seem to make their choices with the aim to get one specific emotional reaction from the player.
  19. That's the point. They want to sell their cheat code "DLC", so they limit the player's ability to level up. Demon Fighters becoming Villagers was in the original Gaiden, so they had to include that. Beyond that they have no such obligation.
  20. My guess for that scene is that it was primarily shot in order to have a fancy action scene to be put into trailers, with little regard on how it could fit into the story. Kinda like that Chrom vs Masked Marth cutscene. I did get a similar impression with other scenes too, like when Celica dramatically rushes up the stairs of Sofia castle as if she was in some life or death situation. She even desperately reaches forward during that scene, which doesn't even begin to make sense in the context that the scene actually appears in the game.
  21. The best method to get silver pieces that I am aware of is to do the Ethereal Fishing Line quest in Zofia Harbor. Once you do that, the Skilled Angler in the tavern will supply you with an infinite supply of Dagon Filet that can be sold for 8 silver the piece. In order to get the Angler to reappear, all you got to do is to walk 4 tiles away. Once you get back, he will be back in the tavern to give you another Dagon Filet. Even so, getting gold pieces with that method will take a while. The conversion rate is absolutely awful.
  22. At which rate would you get gold coins in the grinding DLC? I am currently trying to get cash using the Dagon Filet method. And while I earn infinitely more silver coins then any other method I can think of, at a conversion rate of 500 to 1 getting Gold Coins that way would still be one hell of a slog.
  23. Alright, thanks. I guess that means he probably doesn't have one. At least I think you would have remembered if he did have a Silver Shield, seeing how it makes him hard to kill with physical attacks while magical attacks don't work well because mages can't cast without HP. This guy was such a pain that I started to try luring Duma away from his range.
  24. Sounds to me like this map is quite a bit different on Normal compared to Hard. If you don't mind me asking, does the guy with Medusa and a Silver Shield exist on Normal? And does Duma move in that mode?
  25. I always liked Gaiden's mechanics a lot, although I never managed to finish it. After finishing Echoes I feel confident in saying that this is only because of the NES era clunkyness, and that the game was indeed really well put together otherwise. Later Fire Emblem games would take a lot from Gaiden but they were always really half-assed about it. Like, Sacred Stones is just Binding Blade with a world map tagged on. There isn't really a purpose for it other then having pointless random encounters. So I am really happy that this remake ended up staying true to what Gaiden was about, that they avoided adding mechanics that simply don't belong there and instead added entirely new elements that actually fit well with Gaiden's design, like the dungeon crawling and the side quests. So yeah, I would definitely like to see more games like this. Edit: Well, I don't quite feel like I am yet capable to judge whetter the story is good or bad. But what I do know is that in Echoes I don't find myself hating the protagonists with the fiery passion of a thousand suns. Which means that by default I consider the game's story to be far superior to Awakening or Fates. The supposed heroes of those two games were such a special kind of awful that I still find it hard to comprehend that they weren't actually intended to be utterly loathsome.
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