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BrightBow

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Everything posted by BrightBow

  1. Hey, if Nowi and Nah can exist despite Akanean dragons being infertile, then Priam can exist despite Ike being gay and never having been intimate with a woman. Seriously, Awakening doesn't even care about it's own setting. So the last thing one should do is to put any stakes in it's opinion on entirely different settings that it has no business referencing in the first place. Nevermind that even in the context of Awakening, Priam's status as canon is dubious at best, considering he is recruited in the same Spotpass maps that also revive Emmeryn among other things. Awakening being full of shit aside, Priam is only confirmed to be Ike's descendant. That does not have to mean that he is Priam's granddaddy. And even if Ike was, that would not prove that he wasn't gay or that he didn't get together with Soren or Ranulf. As you said, that means that Ike had a relationship with a woman at some point in his life. No more no less. Or maybe something entirely different happened. Maybe Priam was created by a mad alchemist using Ike's blood. The possibilities are endless.
  2. Camera control with the C-stick works fine. The problem is that this puts your thumb far away from the attack button. They should have put the attack command on one of the right shoulder buttons. They don't do anything else anyway, as far as I can tell.
  3. Just got fresh out of the dungeon. No reclassing back to villager but I did a lot of Dagon Filet farming to get all the weapon upgrades I wanted. Some characters probably got a level or two during that final descent. Alm - Lv.20 Hero - Falchion +1 (Made extensive use of the Killer Bow during earlier expeditions but didn't switch to a bow at any point during the final battle.) Forsyth - Lv. 14 Baron - Dracoshield (Ended up being death weight during the final battle. For that fight a good offensive turned out to be the best defense) Mathilda - Lv. 19 Gold Knight - Silver Lance +5 (The most powerful member of my team but didn't end up doing anything of note during the finale) Delthea - Lv.19 Priestess - Mage Ring Kliff - Lv.16 Sage - Mage Ring (Used May during earlier expeditions until I came to the realization that her massive attack power blinded me to the fact that Kliff was far better everywhere else, most notably he got a massive speed lead. Est - Lv. 16 Falcon Knight - Silver Lance +5 (Received a 1% critical hit at one point. Whatever her stats may say, the poor girl just got no luck. But she got her revenge by killing the boss with a critical of her own.) Catria - Lv. 18 Falcon Knight - Gradivus +1 Tatiana - Lv. 12 Saint - Angel Ring Silque - Lv. 13 Saint - Prayer Ring/Hexlock Shield Tobin - Lv. 15 Bow Knight - Parthia +1 (Also Killer Bow/Long Bow/Silver Bow during earlier descends. They all have great special abilities.) I died on the ninth floor during my first descend to the lower levels and barely survived for 3 turns against an encounter with 3 groups of enemies during my second descent (Every group had a dragon). So during my third descent I decided to be careful and immediately evacuated upon hitting the 10th floor. On my final descend I tried my hardest to avoid any fights until the 10th floor so that I wouldn't have any regrets should I fail. My strategy ended up being a rather unimpressive Parthia spam. To think that Tobin of all people ended up being the man of the hour. But otherwise I just wasn't able to maintain the pressure on the boss while keeping it's underlings at bay.
  4. But considering you can meet the Woodcutter later, I figured that giving him the Devil Axe would get a different outcome. That instead of crafting a Duma Carving, he might end up hurting himself or something like that. Using a cursed axe to chop trees can't be a good idea.
  5. Sin & Punishment: Successor of the Sky I enjoyed the first game on the Virtual Console but it was still a rather clunky game in a lot of ways, so I wasn't sure if the sequel was going to be worth more then the prize of an N64 Virtual Console game. Man, was I wrong. The controls of the game are nothing short of perfect. It feels like the Wii was made for this game. It's no doubt the finest action game you can find on that console.
  6. Step on his unprotected toes, trip him, bash his head against the floor and then choke him with his cape.
  7. Even so, those in power came into that position because of the electoral process working the way it does. They benefit from that system, so they are unlikely to change it.
  8. Those dragons were not Divine Dragons or Earth Dragons who are the two most powerful dragon tribes. The bodies of the mad dragons that are fought in Mystery of the Emblem do probably decay too, it's just that they would die long before their bodies look anything like Duma. As I sad, Earth Dragons were specifically stated to be difficult to kill due to their powerful life force, which is why the tribe got sealed instead. Medeus got slain at least twice without actually getting killed for real and he seems to think that he will survive the third time as well. I'm actually rather surprised just how well Gaiden connects to Mystery when it comes to this subject.
  9. Well, I'm sure it's just supposed to be decaying skin. Duma, in his original appearance, has what looks like wings, except they are entirely skeletal, as if only the bones were left. Even in his far more clean-locking remake design he looks rather... undead. Like, his wings are basically nothing but holes and his eye sockets seem to be empty. Well, at least his right eye. His left eye has it's lid permanently closed. Not that I'm saying that Duma is actually undead, just that he is too powerful to die from the deterioration of his mind and body alone. The Earth Dragons in particular were specifically stated to have such a powerful life force that killing them for good is almost impossible, hence why Medus came back from death twice. So it's no surprise that Duma, as a member of the equally powerful Divine Dragon tribe, would still be alive even after his skin and organs have turned into goo. But the members of the less powerful dragon tribes would probably be long dead before their bodies reach that state.
  10. They are one hell of an improvement. The actions of the previous 3DS villains can essentially only be explained by them seeing it as their life's goal to be hated by the main characters and the player as opposed to following any sort of bigger scheme. Which lead to such absurd situations like Iago and Garon constantly flipflopping between wanting to see Corrin suffer and wanting to see him death, to the point where Iago goes behind Garon's back to assassinate Corrin or Garon attacks his own freaking army. Their attempts to earn the player's ire are so shallow and desperate that it's impossible to actually hate them. Ferdinand and the others have a certain logic to their actions. Whether you consider them tragic villains or just entitled little shits, you can at least care about them since they don't seem to make their choices with the aim to get one specific emotional reaction from the player.
  11. That's the point. They want to sell their cheat code "DLC", so they limit the player's ability to level up. Demon Fighters becoming Villagers was in the original Gaiden, so they had to include that. Beyond that they have no such obligation.
  12. My guess for that scene is that it was primarily shot in order to have a fancy action scene to be put into trailers, with little regard on how it could fit into the story. Kinda like that Chrom vs Masked Marth cutscene. I did get a similar impression with other scenes too, like when Celica dramatically rushes up the stairs of Sofia castle as if she was in some life or death situation. She even desperately reaches forward during that scene, which doesn't even begin to make sense in the context that the scene actually appears in the game.
  13. The best method to get silver pieces that I am aware of is to do the Ethereal Fishing Line quest in Zofia Harbor. Once you do that, the Skilled Angler in the tavern will supply you with an infinite supply of Dagon Filet that can be sold for 8 silver the piece. In order to get the Angler to reappear, all you got to do is to walk 4 tiles away. Once you get back, he will be back in the tavern to give you another Dagon Filet. Even so, getting gold pieces with that method will take a while. The conversion rate is absolutely awful.
  14. At which rate would you get gold coins in the grinding DLC? I am currently trying to get cash using the Dagon Filet method. And while I earn infinitely more silver coins then any other method I can think of, at a conversion rate of 500 to 1 getting Gold Coins that way would still be one hell of a slog.
  15. Alright, thanks. I guess that means he probably doesn't have one. At least I think you would have remembered if he did have a Silver Shield, seeing how it makes him hard to kill with physical attacks while magical attacks don't work well because mages can't cast without HP. This guy was such a pain that I started to try luring Duma away from his range.
  16. Sounds to me like this map is quite a bit different on Normal compared to Hard. If you don't mind me asking, does the guy with Medusa and a Silver Shield exist on Normal? And does Duma move in that mode?
  17. I always liked Gaiden's mechanics a lot, although I never managed to finish it. After finishing Echoes I feel confident in saying that this is only because of the NES era clunkyness, and that the game was indeed really well put together otherwise. Later Fire Emblem games would take a lot from Gaiden but they were always really half-assed about it. Like, Sacred Stones is just Binding Blade with a world map tagged on. There isn't really a purpose for it other then having pointless random encounters. So I am really happy that this remake ended up staying true to what Gaiden was about, that they avoided adding mechanics that simply don't belong there and instead added entirely new elements that actually fit well with Gaiden's design, like the dungeon crawling and the side quests. So yeah, I would definitely like to see more games like this. Edit: Well, I don't quite feel like I am yet capable to judge whetter the story is good or bad. But what I do know is that in Echoes I don't find myself hating the protagonists with the fiery passion of a thousand suns. Which means that by default I consider the game's story to be far superior to Awakening or Fates. The supposed heroes of those two games were such a special kind of awful that I still find it hard to comprehend that they weren't actually intended to be utterly loathsome.
  18. Is there a way to tell how close you are towards hitting the capacity limit of your item storage? Previous games always showed you how big your item storage is and how much of it is occupied but I can't see anything like this here.
  19. After looking at their bases and growths, I still decided to go with the classics and so far they did not disappoint. So that means: Gray - Mercenary Robin - Archer Kliff - Mage As for Faye, both of her unique options seem to be the way to go. A second Cleric is very helpful and she also learns Physic early to heal from outside the enemy's arrow range. Similar with Pegasus Knight where Faye is only competing with Claire, who is both frail and weak. And of course you can never have enough fliers. I ultimately choose Pegasus Knight and ended up being very much happy with that choice. Faye ended up performing feats that Claire could never have dreamed of.
  20. Does the Devil Axe have a purpose other then being sold for cash? Besides that one sidequest were you can hand over any axe.
  21. Eyvel can't die but she can get captured. So she absolutely can't afford to be reckless. But you need higher con in order to capture someone. Which means that Marita can't possibly take out Eyvel. So the best way to deal with this is to get Eyvel and Nanna to the door. Because there you can only get attacked by one opponent at the time. If that opponent is Marita, Eyvel is perfectly save as Marita can't kill her and Eyvel won't counterattack. Nanna may get attacked over the walls by mages but thanks to her Res and Earth Sword, she can hold her own for a while.
  22. So far it's absolutely fantastic. Outside the actual maps that is. Pretty sure they weren't changed much from Gaiden. That's a huge problem to be sure but as long as I find myself capable of caring about the characters and their journey, I'm all good. And this is something that the game really nails. The story has been beautifully expanded and the dialog and voice acting is great. Their is a lot of focus about how the people are affected by the war and the responsibility our heroes have to them. People actually act like human beings and care about their surroundings. Admittedly Awakening set the bar so low in that regard that you need a shovel to reach it but at this rate the game may well surpass any previous games when it comes to this. It's so much better then what I dared to imagine. The dungeon crawling is a nice addition to Gaiden and I'm quite surprised just how well that third-person stuff controls. Like, you actually have a dash and a 3-hit combo. I figured it would be a lot more barebone then that. But they really made sure that it feels good. And that's kind of the thing: Everything about the game just feels good. It looks beautifully, it controls well, battle animations are fantastic, the voice acting is great, the characters don't make me want to punch them... the game is just pure joy so far. The only thing so far that has been truly annoying was keeping Leon alive. Guy was always dead on turn no matter what I did. I'm sure it's no problem on Normal Mode though.
  23. In return the lv10 Myrmidon would probably die in two shots though, so this goes both ways. This has nothing to do with the weapon triangle but with sending a low accuracy unit against a high avoid target or a low durability unit against a high power target. What the Polygon review does show is that as little as the weapon triangle might matter in terms of mechanics, some people seem to rely on systems like the weapon triangle to give them directions because they don't understand what the actual numbers mean or simply don't bother with them. At least that's the conclusion I draw from this genuinely fascinating passage. (The context of that passage is how less refined the mechanics of the game are compared to the other moderns games and occurs right after lamenting the lack of the weapon triangle and how the reviewer now doesn't know what units are effective against who. That entire part is worth reading but I didn't want to quote like half the review. So here is the link if you want to take a look at the context yourself. https://www.polygon.com/2017/5/18/15654094/fire-emblem-echoes-shadows-of-valentia-review) I mean, what could be more "reliable" then the stats? The weapon triangle just means that the formula to translate these numbers to actual combat parameters is more complicated but that doesn't change that it's ultimately these numbers that define how a battle will turn out. In this game it's actually easier to predict how a battle goes because there are less factors at play that define those numbers. 10 attack actually means 10 attack and not 8-12 depending on the opponent's weapon. Unless... well, you don't actually pay attention to those numbers at all and never learned just how little the weapon triangle contributed to a battle's outcome. Maybe that does explain why so many people lament the absence of the magic triangle of all things.
  24. The campaign in Dual Strike is also designed in a way that really emphasizes the flaws of the game's mechanics. You are usually given control over no less then 3 different forces all with their own Co gauge, while your opponent has 1 large army. Due to the way Co powers work, this essentially means that your opponent charges their gauge 3 times as fast as you. Combine that with the fact that the gauge also charges twice as fast when taking damage and it results in a campaign that while being very easy, just ends up being frustrating as the AI keeps delaying it's inevitable demise by taking double turns in addition to other annoying Co Power effects.
  25. You were actually right. Stefan is indeed different in the American version. Because Swordmasters get +15 critical in the international release, so he is actually even better there. And yeah, Thieves get a huge boost on their probability to find hidden items but there is no guarantee. And you can cycle through your units with the X button on the Gamecube controller. On a related note, there is also a soft-reset feature by holding Start + X + B. It took you a while to notice the Laguz Stones. There are tons of them on this map. Seems like just about everyone who does not transform at the first turn carries one. They are single-use, so it's rather tricky to get them. Unfortunately I do not know how close you can get for them without triggering them using it. But I did notice that those Laguz get triggered by units even beyond their movement range, so I ended up getting most of my stones by waiting until they would transform naturally. I love how the game keeps to immediately address the questions you are pondering. I also love the Sigrun info conversations here. It is a great blend of tutorial, character development and world building.
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